![]() In the project setting, under the tab Version incrementor settings, the settings for the auto incrementor can be found. Player Setting, highlighting the version of the game project. The version will increment the player setting version field. FeaturesĪdditionally, setting the state of the application, such as pre-alpha, alpha, prebeta, beta, release candidate, and finally release. The source code, including the installation instructions, can be found at GitHub. ![]() In addition, there is easy access to the menu item for incrementing either major, minor, or patch manually. It can update the patch version on events such as on play and script compilation. The auto version incrementor package is a simple setting provider that attempts to automate some of the version incrementing processes. = settings.MajorVersion * 10000 + settings.MinorVersion * 1000 + settings.PatchVersion Auto Version Incrementor Setting Provider Though, the tool will calculate the version number based on the major, minor, and patch values while preventing getting conflicting version codes. The only exception is for the bundle version code. Thus making it possible to use whatever naming convention. The Unity 3D API for the version is a string data type. The same goes for when developing for instance a game in Unity 3D. Commonly, the version consists of major, minor, and patch and it should be incremental respectively to the release. The version needs to be incremented primarily based on the version naming convention being adapted for the project. This is to differentiate each version, easier maintenance, and many other reasons. It is both useful and important that the version is updated per release. ![]() When developing any kind of software, be it game, application and etc.
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